Bill Jefferies
10/29/2024Oct 29 2024
Home » Car Games
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Initializing...
'; }}function initUWEB(json_file){ // patch to migrate old DH save to the game loader version if (window.location.pathname === "/gameframe/39225/") { migrateSaveDH(); } var block; if (document.getElementById("game-block")) block = "game-block"; else block = "b-game-area"; console.log("starting to instantiate"); var myGame = UnityLoader.instantiate(block, json_file, { onProgress: UnityProgressTS, Module: { onRuntimeInitialized: function () { document.querySelector(".game-overlay").style.display = "none"; var gamePadTooltip = document.querySelector("#gamepad-tooltip"); if(gamePadTooltip) gamePadTooltip.remove(); // test overlay //window.initializeOverlay("canvas", "#b-game-area"); } } });}function UnityProgressTS(gameInstance, progress) { if (!gameInstance.Module) { return; } /* Custom Daixtech */ if (typeof gameInstance.Module.buildDownloadProgress.downloadAsmCode !== "undefined") { var p = Math.round( ( gameInstance.Module.buildDownloadProgress.downloadAsmCode.loaded + gameInstance.Module.buildDownloadProgress.downloadAsmFramework.loaded + gameInstance.Module.buildDownloadProgress.downloadAsmMemory.loaded + gameInstance.Module.buildDownloadProgress.downloadData.loaded ) * 100 / document.querySelector(".game-overlay").dataset.size ); document.querySelector(".game-overlay-loading").innerHTML = "Loading game: " + Math.round(p) + "%"; document.querySelector(".game-overlay-progress-filling").style.width = Math.round(p) + "%"; } /* Default loader */ else { document.querySelector(".game-overlay-loading").innerHTML = "Loading game: " + Math.round(100 * progress) + "%"; document.querySelector(".game-overlay-progress-filling").style.width = Math.round(100 * progress) + "%"; }}// Define the event listener functionfunction handleEscKey(event) { if (event.key === 'Escape' || event.key === 'Esc') { window.parent.document.body.classList.toggle('fullscreen-game'); document.removeEventListener('keydown', handleEscKey); }}function callFnDisableAdRotation(){ // Check if the current window is in an iframe (child) or the parent window var isInIframe = (window.self !== window.top); migrateSaveDH() if (isInIframe) { console.log("In iframe"); // Check if the function exists in the parent window if (typeof window.top.fnDisableAdRotation === 'function'){ console.log("Calling function from parent window(1)"); window.top.fnDisableAdRotation(); // Call function in the parent window } else{ if(typeof top.fnDisableAdRotation === 'function'){ console.log("Calling function from parent window(2)"); top.fnDisableAdRotation(); // Call function in the parent window } else { console.log("fnDisableAdRotation does not exist in parent window."); } } } else { console.log("In parent window"); // Check if the function exists in the parent window (which is the current window) if (typeof fnDisableAdRotation === 'function') { console.log("Calling function in parent window"); fnDisableAdRotation(); // Call function in the parent window } else { console.log("fnDisableAdRotation does not exist in this window."); } }}// migrate old save from DH to the game loader versionfunction migrateSaveDH(){ var request = indexedDB.open("/idbfs", 21); // Change to your actual database name // Flag to track if the database already exists var dbExists = true; // Handle database version upgrade or creation request.onupgradeneeded = function(event) { // This event fires if the database is being created or upgraded, meaning it didn’t exist before dbExists = false; // Set the flag to false, indicating the database didn't exist console.log("Database does not exist or requires an upgrade."); // Exit or handle logic if the database is new }; request.onsuccess = function(event) { var db = event.target.result; // if we just created the DB, we delete it and get out. The game is very sensitive about the structure and it should create everything itself if (!dbExists) { console.log("Database was just created. Deleting it..."); // Close the database before deleting db.close(); // Delete the newly created database var deleteRequest = indexedDB.deleteDatabase("/idbfs"); deleteRequest.onsuccess = function(event) { console.log("Database successfully deleted."); }; deleteRequest.onerror = function(event) { console.error("Error deleting database:", event); }; console.log("Exiting function, database was just created."); return; // Exit the function if the database was just created } // Check if the object store exists before proceeding if (!db.objectStoreNames.contains("FILE_DATA")) { console.log("Object store 'FILE_DATA' does not exist. Exiting function."); return; // Exit the function if "FILE_DATA" does not exist } var transaction = db.transaction(["FILE_DATA"], "readwrite"); // Use "readwrite" to make changes var objectStore = transaction.objectStore("FILE_DATA"); // Attempt to get the specific key. If this one exists, we don't need to even try to migrate var keyToCheck = "/idbfs/13661fd2b27eecf8376671565caf4cd3"; var checkRequest = objectStore.get(keyToCheck); checkRequest.onsuccess = function(event) { if (checkRequest.result) { console.log("Migration: Key exists, exiting function."); return; // Exit the function early } else { // Open a cursor to iterate over all keys var cursorRequest = objectStore.openCursor(); cursorRequest.onsuccess = function(event) { var cursor = event.target.result; if (cursor) { var key = cursor.key; var value = cursor.value; // Check if the key contains the target substring if (key.includes("/idbfs/d957351884d3f2dde603909f338c6117")) { // Generate the new key by replacing the substring var newKey = key.replace("d957351884d3f2dde603909f338c6117", "13661fd2b27eecf8376671565caf4cd3"); // Check if the new key already exists var newKeyRequest = objectStore.get(newKey); newKeyRequest.onsuccess = function(event) { if (!newKeyRequest.result) { // If the new key does not exist, create it with the old key's value var addRequest = objectStore.add(value, newKey); addRequest.onsuccess = function() { console.log(`New key ${newKey} created with value from old key ${key}`); }; addRequest.onerror = function() { console.error(`Error creating new key ${newKey}`); }; } else { console.log(`New key ${newKey} already exists. Skipping.`); } }; newKeyRequest.onerror = function(event) { console.error(`Error checking new key ${newKey}`); }; } // Move to the next cursor item cursor.continue(); } else { console.log("Finished processing all entries."); } }; cursorRequest.onerror = function(event) { console.error("Error iterating over IndexedDB entries", event); }; } }; }; request.onerror = function(event) { console.error("Error opening IndexedDB", event); };}// function to call in parent if we have a parent, otherwise in this windowfunction callFunctionIfExists(functionName) { if (window.parent && window.parent !== window) { // Check if the parent window exists and is different from the current window if (typeof window.parent[functionName] === "function") { console.log(`Calling '${functionName}' in parent window.`); window.parent[functionName](); // Call the function in the parent return; } } // If no parent or function not found in parent, check the current window if (typeof window[functionName] === "function") { console.log(`Calling '${functionName}' in current window.`); window[functionName](); // Call the function in the current window } else { console.log(`Function '${functionName}' does not exist in parent or current window.`); }}// arm the toolbar links - we do it in JS because we want to redirect the parent window calling the iframedocument.addEventListener("DOMContentLoaded", function() { // Check if the window is inside an iframe if (window !== window.parent) { // Get all links inside the #game-footer div const links = document.querySelectorAll('#game-footer a'); links.forEach(function(link) { // Add a click event to change the parent window's location link.addEventListener('click', function(event) { // Check if the link has the class 'fullscreen' if (link.classList.contains('fullscreen')) { //window.parent.document.querySelector(".large-game-wrapper").classList.toggle('fullscreen'); window.parent.document.body.classList.toggle('fullscreen-game'); // set or remove event listener on the ESC key if(window.parent.document.body.classList.contains('fullscreen-game')) document.addEventListener('keydown', handleEscKey); else document.removeEventListener('keydown', handleEscKey); // we clicked out of the iframe, we need to set the focus back to it const gameArea = document.getElementById('b-game-area'); if(gameArea){ const iframe = gameArea.querySelector('iframe'); if(iframe) iframe.focus(); } window.scrollBy(0, 100); // call the ad rotation disabling function callFunctionIfExists("disableAdRotation"); event.preventDefault(); return; } // Check if the link has the class 'gamepad' if (link.classList.contains('gamepad')) { const gameArea = document.getElementById('b-game-area'); if(gameArea) gameArea.classList.toggle('hide-overlay'); event.preventDefault(); return; } const url = this.getAttribute('href'); if(url) window.parent.location.href = url; event.preventDefault(); }) }); } else{ // Get all links inside the #game-footer div const links = document.querySelectorAll('#game-footer a'); links.forEach(function(link) { // Add a click event to change the parent window's location link.addEventListener('click', function(event) { // Check if the link has the class 'fullscreen' if (link.classList.contains('fullscreen')) { //document.querySelector(".large-game-wrapper").classList.toggle('fullscreen'); document.body.classList.toggle('fullscreen-game'); // set or remove event listener on the ESC key if(window.parent.document.body.classList.contains('fullscreen-game')) document.addEventListener('keydown', handleEscKey); else document.removeEventListener('keydown', handleEscKey); // we clicked out of the iframe, we need to set the focus back to it const gameArea = document.getElementById('b-game-area'); if(gameArea){ const iframe = gameArea.querySelector('iframe'); if(iframe) iframe.focus(); } window.scrollBy(0, 100); // call the ad rotation disabling function callFunctionIfExists("disableAdRotation"); event.preventDefault(); return; } // Check if the link has the class 'gamepad' if (link.classList.contains('gamepad')) { const gameArea = document.getElementById('b-game-area'); if(gameArea) gameArea.classList.toggle('hide-overlay'); event.preventDefault(); return; } }) }); } // patch to find out best ratio. const params = new URLSearchParams(window.location.search); // Fetch the values of "width" and "height" const ratio = params.get('ratio'); if(ratio != null){ console.log("FORCED RATIO:"+ratio); const gwrapper = document.querySelector('.large-game-wrapper'); // Apply the CSS rule if the element is found if (gwrapper) { gwrapper.style.paddingBottom = 'calc((100% / ('+ratio+')) + 38px)'; } const garrea = document.querySelector('.b-game-area'); // Apply the CSS rule if the element is found if (garrea) { garrea.style.width = 'calc(100vh*('+ratio+'))'; garrea.style.height = 'calc(100vw/('+ratio+'))'; } }});
RealDrive Summary
Drifted fans have been calling for us to add RealDrive to our gaming catalog, and once we tried it, it’s easy to see why!
The free-to-play open-world 3D driving simulator brings awesomely realistic physics and a selection of satisfyingly entertaining gameplay modes.
It also stands out with its epic car selection (including JDM rides with aftermarket body kits) and challenging yet satisfying drift mechanics, making it a must-try for any driving (especially drifting) enthusiast!
RealDrive Controls
The control scheme is straightforward but effective:
- Drive: Arrow Keys
- E-brake: Space
- Nitrous (NOS) Boost: F
- Burnout Mode: B (locks front wheels)
How To Play RealDrive
Your journey begins behind the wheel of an old-school Russian Lada, already sporting some eye-catching blingy rims.
Before hitting the streets, we recommend visiting the Settings menu (look for the cog wheel in the top right) to optimize your graphics. While “High” settings deliver the ultimate visual experience, don’t hesitate to drop to “Medium” or “Low” if you notice any lag when playing.
Once you’re ready to roll, choose from three distinct game modes.
Drift
As you may have guessed, our obvious choice! Here, you’ll face increasingly challenging technical levels that range from the track to the touge that’ll put your skills to the test.
You’ll need to maintain your drift while collecting enough fuel to reach the finish line – and trust us; these challenges live up to their name! While you might find the first three levels easy, wait until you get to the next ones!
Free Ride
In this game mode, you can explore various environments and get the hang of the physics. You can cruise (or slide) around the City, Parking Lot, Port, or Container Yard – just remember to toggle the “Drift” button if you’re looking for sideways action. We recommend turning on “Steer Help” for more predictable handling.
Highway Racing
This delivers the classic arcade experience with a twist. While dodging traffic, you’ll need to collect coins and fuel while dealing with the Lada’s spongy suspension. Although the coins will be tempting in the quest to unlock your dream rides, remember that running out of fuel means game over, so choose your path wisely!
Each mode offers opportunities to earn cash, bringing you closer to that dream car in your garage. Speaking of which, the vehicle selection is impressive, ranging from body-kitted JDM legends to a rather unusual Bentley-inspired ride sporting tank treads!
RealDrive Car Selection
The garage features a wide selection of vehicles, ranging from JDM legends with aggressive body kits to a rather unusual Bentley-inspired vehicle sporting caterpillar tank treads.
Each car offers unique handling characteristics, making progression feel meaningful as you save up for your dream ride(s).
RealDrive Tips & Tricks
Master these techniques to maximize your success in RealDrive:
- Learn how to utilize countersteering for better drift control.
- Release the throttle occasionally during drifts for better stability. Don’t panic about losing momentum or stopping the wheels spinning.
- Focus on maintaining combos to multiply your points.
- Use nitrous sparingly – it’s limited, and you’ll need to wait to refill. Also, only use it once you’re confident that you’ve got the corner dialed in.
- Stay on track to avoid frustrating restarts.
- Prioritize fuel collection over maintaining combos and collecting cash when running low.
Whether perfecting your drift technique or racing through traffic, RealDrive offers an engaging driving experience that keeps you returning for more.
The combination of realistic physics and diverse game modes creates an impressive package that’s rarely seen with free browser games.
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Written by Bill Jefferies
Bill is a drifting journalist and photographer who has been part of the Drifted team since 2015. His work extends to various print and online publications, including Wangan Warriors.
As part of the King of Nations team, he traveled extensively for several years, capturing top-tier international drift events worldwide. His hands-on experience, including rebuilding his own Nissan Silvia S15 drift car, gives him unique insights into drift car building and global drift culture.
When not behind the lens or keyboard, Bill can be found browsing classifieds for his next JDM project or shredding virtual tires on popular simulators like Assetto Corsa, CarX, and Forza.
You can learn more about Bill's story here or follow his socials on X (formerly Twitter), Flickr, Facebook, and Instagram.
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